Beetle Retroarch

RetroArch is a multi-system emulator that supports pretty much every video game system. Atari Lynx, Neo Geo Pocket Color, WonderSwan, Game Boy Color, Game Boy Advance, NES, SNES, Virtual Boy, PC Engine/TurboGrafx-CD, PC-FX, Game Gear, Genesis/Mega Drive, Sega CD/Mega CD, Sega Master System, PlayStation 1, PlayStation 2, Saturn, PSP, and more!

On top of all that, RetroArch also runs on iOS and Android for tablets and phones, as well as on game consoles like PS2, PS3, PSP, PS Vita, Wii, Wii U, 2DS, 3DS, Switch, and more! The current stable version is: 1.9.1 Not sure what version to get? Retroarch is an all-in-one emulation frontend that removes the bugbear of faffing around in Windows to switch between your different emulators. By letting you directly download key emulators files.

Dolphin

Dolphin is a Wii and Gamecube emulator. It has been ported to libretro and an alpha version of the core is available now for Windows and Linux! Version for macOS will be released at a later date.

  1. Meet RetroArch RetroArch isn’t an emulator in and of itself – think of it as a hub for emulators and media accessible under a single, unified interface. Emulating games on PC usually means a full emulator and different program per platform, but RetroArch can actually emulate quite a large number of systems, all within a single program.
  2. Hey everyone, just been setting up Retroarch on my Xbox Series S today and can't get Panzer Dragoon Saga to work with m3u file. All the discs load up fine individually but when I load the m3u it says 'Failed to set last used disc.' My file directory looks like this.

For more information on Dolphin, visit the author's website here.

See also our in-depth article here.

Citra

Citra is a 'work in progress' Nintendo 3DS emulator.

Core available now for Windows and Linux. Version for macOS will be released at a later date.

For more information on Citra, visit the author's website here.

See also our in-depth article here.

OpenLara

OpenLara is an early Tomb Raider game engine recreation.

Core available now for Windows/Linux.

For more information, read our article on this release here.

It uses the original data files in order to work. What is nice about this one is that it has some very fancy graphics effects that it adds on top of the old game engine without it resulting in any stylistic clashes.

melonDS

melonDS is a 'work in progress' Nintendo DS emulator.

Core available now for Windows, macOS, Linux, Android and iOS.

For more information on melonDS, visit the author's website here.

See also our in-depth article here.

SameBoy

SameBoy is a highly accurate Game Boy/Game Boy Color emulator.

Core available now for Windows, macOS, Linux, Android and iOS.

For more information on SameBoy, visit the author's website here.

PX68K

PX-68K is a Sharp X68000 emulator. This is a Japanese home computer from the late '80s/early '90s that was used by Capcom as devkits for their arcade games. It played host to many popular games from the likes of Namco, Konami and Capcom.

Core available now for Windows, macOS, Linux, Android and iOS.

For more information, read our article on this release here.

Retroarch Beetle Psx Hw Not Working

Beetle PSX HW – RetroArch – Final Fantasy VII – Adaptive smoothing with all settings maxed out

This video showcases one of the Vulkan renderer’s exclusive features, Adaptive Smoothing. Basically, it detects 2D sprite elements (UI, sprites, etc) and it applies smoothing filters to it while leaving the rest of the image intact without any filtering applied. This gives us both smooth, up-ressed polygonal graphics as well as applying a smoothing look to 2D backgrounds, sprite UI elements to avoid that nearest neighbor pixelated look at extremely high resolutions.

Retroarch Beetle Psx Bios

Psx

Retroarch Beetle Psx Firmware Is Missing

The results can be very aesthetically pleasing on a game like Final Fantasy VII, which makes heavy use of 2D prerendered backgrounds interspersed with 3D polygonal models walking on top of them.

Retroarch Beetle Psx Vs Hw

We are running this game at 16x internal resolution, with PGXP enabled, and adaptive smoothing enabled. We are using the Vulkan renderer as previously mentioned.