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Download Patched Sur, (.dmg, from the GitHub releases page. Open the dmg file, right click on the app, and click open. The first three prompts are just information explaining the following: A quick intro into Patched Sur; How much functionality you will get out of macOS once the patching process is complete. BenSova/Patched-Sur A simple but detailed patcher for macOS Big Sur. Contribute to BenSova/Patched-Sur development by creating an account on GitHub. Soooo, if someone reads this, please before saying i have the same guestion too, etc. Read this: BenSova github If my reading skills are correct, no kext changes or any os related things. MacOS Big Sur is coming in the fall of 2020, so this is a good time to learn how to create a macOS Big Sur bootable USB so you can install it on multiple Macs. This article shows you how to create the macOS installer on Windows 10 using UUByte DMG Editor, which is a professional and cross-platform disk authoring tool.

The overall scientific goal of my research program to understand how nervous systems give rise to flexible, intelligent behavior. The lens through which I address this question is the study of sensory processing: how are robust and flexible neuronal representations of the environment constructed to support behavior? The advantage of sensory neuroscience is that the experimenter has complete control of (or access to) the input and can then track how neural signals relating to this input are transformed as they propagate along the neuraxis. The sensory system of interest is the somatosensory system (of primates), critical to motor behavior and particularly manual behavior.
The overall biomedical goal of my research program is to leverage what we learn about natural neural coding to restore the sense of touch to patients who have lost it, namely amputees and tetraplegic patients, by sensitizing bionic hands through electrical stimulation of the nerve or brain. I am the principal architect of the biomimetic approach, which posits that encoding algorithms that mimic natural neural signals will give rise to more intuitive tactile percepts, thereby endowing bionic hands with greater dexterity. Not only are neuroengineering efforts explicitly informed by neuroscientific ones, they also provide an opportunity to test scientific hypotheses using causal manipulations, in this case electrical stimulation of neuronal populations.
  • Proposal: SE-NNNN
  • Authors: @BenSova
  • Review Manager: TBD
  • Status: On the Forums


Plugins can clutter up the top of files leaving several imports when many of those are just plugins that should be imported automaticaly along with the main module.

Swift-evolution thread: @attached and @plain import attribute


Some Swift Packages and Frameworks work great on their own, while other need plugins to use the framework to its best. These plugins could help make it safer, cleaner, more powerful and more efficient.

However, sometime you compile many plugins and end up with an import list that becomes unmanageable and leads to accidentally importing the wrong plugins and looking for types, functions and variables that are not in the current scope of the file.

For example, when making a large website with Publish, you can run into a large import list like this:

With that many Publish Plugins it can get hard to keep track of with plugins to import in which files. You need all of them for main.swift, SplashPublishPlugin, TwitterPublishPlugin, ReadingTimePublishPlugin, etc. in Theme.swift and it goes on for each file.

It would be much easier if you could just write import Publish to get all the plugins to Publish along with the Publish module.

Proposed solution

The proposed solution is to add a @attachedimport attribute which would be the reverse of the @_exported attribute. Instead of importing other modules along with the current one, it requests for the current module (the plugin) to be imported along with a different one (the module being extended by the plugin).

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Along with the @attached attribute, there should be a @plain attribute that imports only the main module without any of the @attached plugins.

Detailed design

In a plugin's module, in any file, prefixed before the import of the module being extended there is the @attached attribute.

There should only be one @attached attribute per module, otherwise it will result in a build error.

When the compiler finds a @attached attribute in the module it remembers to import the plugin module whenever it finds the module the plugin wants to attach to.

The only time the compiler should deny attaching the plugin is when the import has an @plain attribute, which the compiler reads as just the main module with no plugins unless specifically imported along with the main module.

There should also be a way for the user of the plugins to prevent (or force) the plugin from attaching to a module. This could be done under the dependency list.

attachTo would have the following options:

  • none: Prevent the plugin from attaching to any modules.
  • default: Use the @attached attribute from the plugin's module.
  • custom(Module): Provide a module to attach the plugin to (overrides the @attached in the plugin) (useful for plugins that do not currently use @attached).
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Some Examples

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Normal Attaching

If I have Plugin1, Plugin2, and Plugin3 that attach to ModuleA.

In this case:

would be the same as


would be the same as

Prevent an Attachment with attachTo

If I have Plugin4 which I only want to be imported with ModuleB when I write both, I can change the dependency declaration of Plugin4 in Package.swift from


Without that

would be the same as

with it though

would only be

Force an Attachment with attachTo

If I have Plugin5 which I want to be imported with ModuleC, but Plugin5 does not contain an @attached import ModuleC, I can change the dependency declaration of Plugin5


Without that

would only be

with it though

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would be the same as

Alternatives considered

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The only alternative I've considered is writing the full list of imports for each plugin, but that would cause problems with long import lists like explained in motivation.